AI Insights · Timothy · October 2021
Top 5 Anime Games on Android in Romania - Q3 2021
Discover the performance of the top 5 anime games on Android in Romania during Q3 2021, including downloads, revenue, and active user trends.
In the third quarter of 2021, the top five anime games on the Android platform in Romania demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared during this period.
NARUTO X BORUTO NINJA VOLTAGE experienced a dynamic quarter. Weekly revenue started at $351 and saw a steady increase, peaking at $1.5K in the week of September 20. Downloads fluctuated, beginning at 1K and reaching a high of 1.8K in late July, before stabilizing around 1K by the end of September. The game's active users also showed an upward trend early in the quarter, peaking at 3.4K in early August, before gradually declining to 2.7K by the end of the quarter.
KonoSuba: Fantastic Days launched in mid-August and saw initial weekly downloads of 2.5K, which declined to 121 by the end of September. Revenue for this game was modest, peaking at $229 in the week of August 23. Active users mirrored the download trend, starting strong at 1.5K and dropping to 525 by the quarter's end.
DRAGON BALL LEGENDS maintained a relatively steady performance. Weekly revenue fluctuated, starting at $2.2K, dropping to a low of $378 in the final week of September. Downloads remained consistent, averaging around 250 per week. Active users hovered around the 4.5K mark throughout the quarter, with minor fluctuations.
MHA:The Strongest Hero saw varied performance in Q3 2021. Revenue peaked at $811 in late June, then experienced a gradual decline, ending the quarter at $304. Downloads followed a similar trend, starting at 1.2K in late June and tapering off to 133 by the end of September. Active users showed a declining trend from 2.7K at the start of the quarter to just under 1K by the end.
The Seven Deadly Sins had a stable quarter in terms of revenue, starting at $2.2K and ending at $369. Weekly downloads were relatively low, ranging from 315 at the beginning of the quarter to 140 by the end. Active users demonstrated a slow decline, starting at 1.6K and ending the quarter at 1.3K.
For more detailed insights and data, visit Sensor Tower.